NEW TRACKS

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Apr 23rd, 2017, 03:03am




demoliton derby &figure 8 race add-ins
track's
member's track's (Moderators: flash, vrana124, 572bigblock)
  NEW TRACKS
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572bigblock
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Re: NEW TRACKS
« Reply #120 on: Jan 7th, 2008, 8:51pm »

you can get some hellish speed on that track

I made some nice full-track kill shots. I like the racing part too, even though sometimes the AI has me beat by a mile but I still win. I even took the limo on the jumps and got some nice air with it.
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denny1147
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Re: NEW TRACKS
« Reply #121 on: Jan 8th, 2008, 11:41am »

ok i fixed it now it runs smooth nice track still dunno bout head to head soon as i start get goin say its over lol oh well so i see u have the tracks figured out so 572 bout some cars?
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flash
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Re: NEW TRACKS
« Reply #122 on: Jan 8th, 2008, 2:11pm »

on Jan 8th, 2008, 11:41am, denny1147 wrote:
ok i fixed it now it runs smooth nice track still dunno bout head to head soon as i start get goin say its over lol oh well so i see u have the tracks figured out so 572 bout some cars?
thats weird.
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denny1147
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Re: NEW TRACKS
« Reply #123 on: Jan 8th, 2008, 2:25pm »

yea when i start it i get goin then it will stop says it over in the head to head dunno bout it
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Greenosaur
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Re: NEW TRACKS
« Reply #124 on: Jul 29th, 2009, 2:01pm »

Frst off!!! You guys are Amazing!!! These tracks are sweet!!

I seen someone asked about a Metal Mayhem track? Is this possible?

Seeing a DENT track, might as well have the track that now hosts the biggest event each year!!

If you need pictures of it to help, you can always go to my derby site, and look under past events. I took like over 200 pictures at the 2007 Metal Mayhem.

I think it is for sure, the one track this game needs!!!


P.S. maybe add in a Roundback (green color?) that has STD Promotions on it? With a cage bar over top? Would really make it sweet!! Car would need to be strong and fast!! Best built car's are there!!
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572bigblock
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Re: NEW TRACKS
« Reply #125 on: Jul 29th, 2009, 6:53pm »

For a long time no-one could change the 3-d models in tracks with 3d Studio Max, so modders were left to repainting existing tracks. That Dent track was just Springfield repainted. Now with Zmodeler we can make new tracks entirely from scratch and modify existing ones however we like. I have actually started on a making a few tracks from scratch. So the Metal Mayhem track would be very possible (and not to difficult to make).

Thanks to Zmodeler, another possiblity for tracks is conversions. Sports Car GT was a very popular game and has seen many car and track add-ons that are available for download. Conversions from SCGT to DD&F8 are pretty easy. The tracks are all race courses but are a great source for 3-d models. Look at some of the tracks that can be converted for this game: http://www.racecarsim.com/rcs_page_jmann_tracklist.htm

Flash's Monster Truck track was actually a SCGT conversion
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Greenosaur
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Re: NEW TRACKS
« Reply #126 on: Jul 29th, 2009, 9:13pm »

All that looks pretty sweet! Alot of neat lookin car's too for racing and such!!

I just think for this being the most true derby game, it deserves to have DENT & Metal Mayhem. Hell, you could double Metal mayhem. One all sunny and nice. One at set up at a dusk or something and call it, "Fall Brawl"
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572bigblock
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Re: NEW TRACKS
« Reply #127 on: Jul 30th, 2009, 08:45am »

A metal mayhem track would be a neat idea. it can be done. you can play with light and dark in the SCN file in the track's folders to make day and night variations.
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Greenosaur
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Re: NEW TRACKS
« Reply #128 on: Jul 30th, 2009, 09:18am »

That would be amazing!! DENT, Metal Mayhem, Fall Brawl.

Arguably the 3 biggest events to ever grace the world of demolition derby!!

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572bigblock
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Re: NEW TRACKS
« Reply #129 on: Jul 30th, 2009, 09:46am »

haha.

a few years back someone made our local dirt track for DTR2 and that is pretty cool. real tracks make the game more authentic and fun.
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madmax
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Re: NEW TRACKS
« Reply #130 on: Feb 18th, 2010, 10:47am »

on Jan 5th, 2008, 9:53pm, 572bigblock wrote:
my track is doing some wierd things. After I moved the waypoints in Modeler's Garage it counts 2 laps as one lap. So you have to complete 40 laps to win
I guess you fixed this because it now stops at 20 laps. I enjoy this track so much, I'd be interested in increasing the number of laps to 40.

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572bigblock
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Re: NEW TRACKS
« Reply #131 on: Feb 19th, 2010, 6:24pm »

well, the counter stops at 20, but you have to run 2 laps, before it counts a lap. So really you are running 40. Don't know what happened, but if you want to try it out, i'll send you a copy. I still hope to finish it like the actual track in Fort Dodge, IA.
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madmax
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Re: NEW TRACKS
« Reply #132 on: Feb 22nd, 2010, 06:26am »

As long as the rest of the track functions the same way, I would like it. I don't mind 2 laps per lap counted.

Infact, I want to change the other F8s to do the same.

LOL.

Not realistic but.....
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madmax
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Re: NEW TRACKS
« Reply #133 on: Apr 23rd, 2010, 4:15pm »

Since I made the inside Bump to Pass track, I have struggled to make it somewhat interesting.

1) The Dent Enforcer Game. As the Dent Enforcer, you must take out all 23 Cars before they do 60 laps. This is not as easy as it sounds. But each time I have been successful with the Enforcer getting the job finished by the 58th lap.

2) I have decided to add Walls or Berms or anything of interest to get the cars damaged or flying off spectacularly.

I have seen a few of the Banger races and if they don't have a wall, they have huge berms and the cars get punched over.

That UK Banger racing has me confused. I have watched video after video and read the rules and I still can't figure out why they drive they way they do?

Anyways, I am making slow progress on this track.


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572bigblock
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Re: NEW TRACKS
« Reply #134 on: Apr 24th, 2010, 11:36am »

I dont understand bangers. Is the goal to finish the race first or be the last car running? I kind of doubt its either one of those, because many of the drivers seem to purposely total there cars out in the first few laps. Do most run to put on a big show?
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