NEW TRACKS

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Apr 23rd, 2017, 02:58am




demoliton derby &figure 8 race add-ins
track's
member's track's (Moderators: flash, vrana124, 572bigblock)
  NEW TRACKS
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flash
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Re: NEW TRACKS
« Reply #90 on: Dec 15th, 2007, 06:10am »

i think you have to make a hole new cdb.mas with truck bodys in it instead of the car bodys.
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flash
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Re: NEW TRACKS
« Reply #91 on: Dec 15th, 2007, 06:54am »

well i counted it up.we need about fifteen trucks with chassie numbers difrent from the car ones.i think if we use the same letters and change the numbers and replace all the car bodys to trucks and make like the cdb.mas to (cdb2.mas)and change it like that in the scn file.it should work.572 you should know what im saying.i'll start converting some trucks to get this going.let me know if any of you wunna help with this.beings it could be that it might not work when where done.(I HAVE A GOOD FEELING IT WILL THOUGH).
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denny1147
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Re: NEW TRACKS
« Reply #92 on: Dec 15th, 2007, 08:06am »

so are u goin to try to make it work or what?
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flash
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Re: NEW TRACKS
« Reply #93 on: Dec 15th, 2007, 08:47am »

yes,working on it.
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denny1147
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Re: NEW TRACKS
« Reply #94 on: Dec 15th, 2007, 11:16am »

heck yea man hope u can get it to work be neat
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572bigblock
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Re: NEW TRACKS
« Reply #95 on: Dec 15th, 2007, 11:18am »

on Dec 15th, 2007, 06:54am, flash wrote:
well i counted it up.we need about fifteen trucks with chassie numbers difrent from the car ones.i think if we use the same letters and change the numbers and replace all the car bodys to trucks and make like the cdb.mas to (cdb2.mas)and change it like that in the scn file.it should work.572 you should know what im saying.i'll start converting some trucks to get this going.let me know if any of you wunna help with this.beings it could be that it might not work when where done.(I HAVE A GOOD FEELING IT WILL THOUGH).


the links in those SCN files dont really do much. I changed them to a special truck folder but it wouldnt work. Somehow you have to have all the trucks in with the vehicles folder, or find a way to have the game load things from a different folder.
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denny1147
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Re: NEW TRACKS
« Reply #96 on: Dec 15th, 2007, 11:20am »

think it will work?
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572bigblock
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Re: NEW TRACKS
« Reply #97 on: Dec 15th, 2007, 12:18pm »

on Dec 15th, 2007, 11:18am, 572bigblock wrote:
the links in those SCN files dont really do much. I changed them to a special truck folder but it wouldnt work. Somehow you have to have all the trucks in with the vehicles folder, or find a way to have the game load things from a different folder.


Im talking about the ones at the top though. Not where the game loads the MAS files. Im thinking it probably wont work because those are all of the games default files. but idk
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denny1147
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Re: NEW TRACKS
« Reply #98 on: Dec 15th, 2007, 12:29pm »

man going do bout that
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572bigblock
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Re: NEW TRACKS
« Reply #99 on: Dec 15th, 2007, 12:35pm »

I was looking at all of those AV-ZV files and the first letter seems to match up with the chassis numbers of the cars that use those body files. Some are identical to the games cars and some have different exhaust or have the driver removed. Its pretty wierd, I wonder what they're for. If you get a chance, look at the exhaust on the QV wagon
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572bigblock
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Re: NEW TRACKS
« Reply #100 on: Dec 15th, 2007, 3:36pm »

on Dec 14th, 2007, 10:45am, flash wrote:
check out this track.its not done yet thought.


I see now. thats the monster truck head-to-head track by billb



heres the track im working on now, its called pants ring.
The thing with the red ring around it is a car. Thats about how big this track is



Here are a few other cool tracks. Would you guys like to see any converted?

Billiard Burnout. The track is on top of the pool table



Cartouche Carnage. Thats a car in the "X" with the red circle around it



Rockridge Dragstrip
« Last Edit: Dec 16th, 2007, 5:33pm by 572bigblock » Logged

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572bigblock
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Re: NEW TRACKS
« Reply #101 on: Dec 30th, 2007, 4:51pm »

hows this?



I call the track Fort Dodge (its a real place). This is a fantasy track though, so it is my take on a figure 8 track. I started with Zanesville and scaled it down to the size of Dixboro. Its a little banked figure 8
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572bigblock
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Re: NEW TRACKS
« Reply #102 on: Jan 2nd, 2008, 11:38am »

more pictures





I opened up the Dixboro folder and started replacing Dixboro's files with the figure 8's files until it worked. I didn't seem to work at all to start from scratch.



It works and its actually pretty fun. I need to map a skin on the racing surface so that its not "white" and has some traction. Then I'm going to start importing some 3-d objects to put around the track.

What do you guys think of a track that takes place in a junkyard? I know we already have 'rumble in the junkyard' but what do you think about stacks of cars as obstacles?
« Last Edit: Jan 2nd, 2008, 5:59pm by 572bigblock » Logged

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flash
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Re: NEW TRACKS
« Reply #103 on: Jan 2nd, 2008, 11:45am »

i hope you can figure it out.
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572bigblock
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Re: NEW TRACKS
« Reply #104 on: Jan 2nd, 2008, 8:03pm »

I put a skin on the track surface and man is it fast! My record was 6.02 seconds per lap in the 79 Olds Toro and 6.85 s/lap in the monte carlo. The AI drivers turn around 8 seconds per lap. I have the most trouble keeping from spinning out. I'm going to have to slow the cars or something
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