Happy track Alpha/Beta Thread.

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  Happy track Alpha/Beta Thread.
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Strassman
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Re: Happy track Alpha/Beta Thread.
« Reply #45 on: Aug 25th, 2010, 09:17am »

on Aug 25th, 2010, 05:53am, madmax wrote:
There is something funny about Happy Fun Park.

I am playing with Balls and Without Balls. I was just about to post some pictures (photobuckets down), of some Ball shots.

I guess u will have to wait to see me play with Big Balls.

Seriously, I play this game in both versions and when the small balls come, I will be playing that one too.

Well, I'm ball-less (small, medium & big)...so, I guess I WILL wait for the pics of you playing with your balls.

Quote:
There is something very catchy about this track.

Ya, I don't know what it is? It's gotta be just all in the name, but I find myself playing it more than Killarney. (I like the skate park/cement pond look, tire marks, etc...)
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572bigblock
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Re: Happy track Alpha/Beta Thread.
« Reply #46 on: Aug 25th, 2010, 09:26am »

I like it because the graphic change to cement makes it look very different.

It looks like a skate park to me
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madmax
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Re: Happy track Alpha/Beta Thread.
« Reply #47 on: Aug 25th, 2010, 1:04pm »

Playing with Strassmans Big Balls at Happy Fun Park

Look everycar is hiding behind Strassmans Big Balls


Charging Big Balls


Busting Ball, vision is obscured


Reverse Ball Buster


Seriously, its another fun aspect to the game. At ground level, the Balls obstruct vision, making the game interesting.

Can't wait for all the little annoying balls to appear


« Last Edit: Aug 25th, 2010, 1:05pm by madmax » Logged

Strassman
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Re: Happy track Alpha/Beta Thread.
« Reply #48 on: Aug 25th, 2010, 1:41pm »

Nice screenshots...nice car too...

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Can't wait for all the little annoying balls to appear

Me too...it's gonna be a blast!!
« Last Edit: Aug 25th, 2010, 1:43pm by Strassman » Logged

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572bigblock
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Re: Happy track Alpha/Beta Thread.
« Reply #49 on: Aug 29th, 2010, 3:26pm »

Do you wish you had a set of balls like mine?



Now (Max and Strass) you can download them after you check your email


And you can play with my balls just as I do
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madmax
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Re: Happy track Alpha/Beta Thread.
« Reply #50 on: Aug 29th, 2010, 5:57pm »

thx, grabbing your balls now.
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572bigblock
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Re: Happy track Alpha/Beta Thread.
« Reply #51 on: Aug 29th, 2010, 9:00pm »

on Aug 29th, 2010, 5:57pm, madmax wrote:
thx, grabbing your balls now.


LOL
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madmax
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Re: Happy track Alpha/Beta Thread.
« Reply #52 on: Aug 30th, 2010, 05:45am »

Wow, What a Blast.

This will work online no problem and I am willing to prove that theory. LOL.

Its hillarious to watch all the balls blowing past you. I also like that they settle down on the ground and make a colorful display.

I found little to no lag. So I am going to put it on the old beast today. It it can work online for that comp, it will work on anything

I like your Little Balls better then Strassmans Big Balls.

This track is alot of fun...

The Pit does just enough to make it interesting without creating an object that becomes the centre of attention.

Also, It may be a glitch or a trick u found, but the Pit flashes at times for me, like a Disco Dance floor.

I like it....




« Last Edit: Aug 30th, 2010, 05:47am by madmax » Logged

Strassman
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Re: Happy track Alpha/Beta Thread.
« Reply #53 on: Aug 30th, 2010, 10:13am »

on Aug 29th, 2010, 3:26pm, 572bigblock wrote:
And you can play with my balls just as I do

I just finished sampling your lil' balls...enjoyable!!

I'm hoping to get more of a play in later today, as I'm crazy busy with jobs & my Wife has the day off from work ...so she might require some attention as well!!

on Aug 30th, 2010, 05:45am, madmax wrote:
Wow, What a Blast.

Its hillarious to watch all the balls blowing past you. I also like that they settle down on the ground and make a colorful display.

Agreed, for what I did play. I also like when they settle, it kinda gives the impression that they've deflated on the ground...and then give a bit of a bump when driven over.

Quote:
I like your Little Balls better then Strassmans Big Balls.

B!tch...

Quote:
This track is alot of fun...
Also, It may be a glitch or a trick u found, but the Pit flashes at times for me, like a Disco Dance floor.

I saw this too, along with a permanent dotted cyan outline around the ballpit??
« Last Edit: Aug 30th, 2010, 2:11pm by Strassman » Logged

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madmax
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Re: Happy track Alpha/Beta Thread.
« Reply #54 on: Aug 31st, 2010, 2:08pm »

I want to do some testing with this, I was wondering how well its worked on your lan with all the balls etc.

I won't really be able to mess with this until after Labour Day Weekend.
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Strassman
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Re: Happy track Alpha/Beta Thread.
« Reply #55 on: Aug 31st, 2010, 4:17pm »

Nope haven't had a chance to try it through LAN yet, actually haven't had much time to even play it...period. This workin' for a livin' is for the birds!! LOL!!
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572bigblock
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Re: Happy track Alpha/Beta Thread.
« Reply #56 on: Sep 2nd, 2010, 3:52pm »

on Aug 30th, 2010, 05:45am, madmax wrote:
Wow, What a Blast.

This will work online no problem and I am willing to prove that theory. LOL.

Its hillarious to watch all the balls blowing past you. I also like that they settle down on the ground and make a colorful display.

I found little to no lag. So I am going to put it on the old beast today. It it can work online for that comp, it will work on anything

I like your Little Balls better then Strassmans Big Balls.

This track is alot of fun...

The Pit does just enough to make it interesting without creating an object that becomes the centre of attention.

Also, It may be a glitch or a trick u found, but the Pit flashes at times for me, like a Disco Dance floor.

I like it....






lol, yea. I thought the balls were kind of weird when they seem to stick to your car and just fall off and scattered. thats what it seemed like to me

I saw a fair amount of lag on my computer. Not terrible though

The pit was originally deeper and stood out more, but the AI cars would get stuck in it Stupid AI....


The reason the pit "'shines" is because I forgot to remove the default chrome underlayer when I mapped the ball pit. So thats why under certain light angles it shines. I did attempt to fix it but I had no luck.

Now that you say so it does remind me of a disco dance floor. Very funny
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572bigblock
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Re: Happy track Alpha/Beta Thread.
« Reply #57 on: Sep 2nd, 2010, 3:57pm »

on Aug 30th, 2010, 10:13am, Strassman wrote:
I just finished sampling your lil' balls...enjoyable!!


LMAO



on Aug 30th, 2010, 10:13am, Strassman wrote:
I saw this too, along with a permanent dotted cyan outline around the ballpit??



The cyan outline is the atmosphere showing through the tiny tiny tiny gap in the track that is the seperation between the ball pit and the rest of the track. No matter how close the lines get, they will still show a gap unless the lines and verticies are a perfect match.

It can be a pain


Thanks for the compliments guys
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madmax
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Re: Happy track Alpha/Beta Thread.
« Reply #58 on: Sep 3rd, 2010, 06:06am »

The Cyan Flashing is a Great Addition when the Elvis car is on the track

Well, Strass, If it works on your lan, it will workonline. Are u going to have an official release on your webpage soon?

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madmax
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Re: Happy track Alpha/Beta Thread.
« Reply #59 on: Sep 4th, 2010, 7:46pm »

WOOT WOOT HAPPY FUN PARK IS an OFFICIAL RELEASE
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