MultiPlayer Tracks Development thread

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Apr 23rd, 2017, 03:03am




demoliton derby &figure 8 race add-ins
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  MultiPlayer Tracks Development thread
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madmax
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MultiPlayer Tracks Development thread
« Thread started on: Jul 7th, 2010, 05:51am »

For discussion on creating Multi-Player tracks or updating previously released Single Player Tracks to Multi Player.
« Last Edit: Jul 7th, 2010, 05:51am by madmax » Logged

madmax
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Re: MultiPlayer Tracks Development thread
« Reply #1 on: Jul 7th, 2010, 05:53am »

SmallPine Wood is Complete and Successful:

The Folder is mpderbyl20
And here are the events.des file information

Name="SMALL Pinewood Demolition Derby"
ID="SPWDM"
Type=1
Track="SMALL Pinewood"
Cars=30
League=256
NumberOfCars=8
Fanfare="Fanfare3"
EndingMusic="Ending1"
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madmax
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Re: MultiPlayer Tracks Development thread
« Reply #2 on: Jul 7th, 2010, 06:00am »

Strassman has created this Multiplayer event for Killarney.

mpderbyr4

and the Event.Des looks like this .



Name="Killarney Demolition Derby"
ID="KDDF"
Type=1
Track="Killarney"
League=512
NumberOfCars=12
Fanfare="Fanfare6"
EndingMusic="Ending2"
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madmax
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Re: MultiPlayer Tracks Development thread
« Reply #3 on: Jul 7th, 2010, 06:05am »

I do have a question about one item above.

You list # of cars at 12. Will the online game allow more then 8 Cars?

If it doesn't matter, then distribution of this multiplayer of the Killarney Multiplayer should be done directly from the Strassman site.

We had made changes that reduced the #of cars to 8 for Multiplayer. I want to keep the # of cars the same in the distribution , whether it is 12 or 8. As long as it works.


Note to 572BB and Strassman: Yes I messed up my first attempt at making a Multiplayer file for Killarney. 572BB caught the error, and Strassman sent me a correct file.
« Last Edit: Jul 7th, 2010, 06:06am by madmax » Logged

Strassman
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Re: MultiPlayer Tracks Development thread
« Reply #4 on: Jul 7th, 2010, 2:59pm »

on Jul 7th, 2010, 06:05am, madmax wrote:
I do have a question about one item above.

You list # of cars at 12. Will the online game allow more then 8 Cars?

If it doesn't matter, then distribution of this multiplayer of the Killarney Multiplayer should be done directly from the Strassman site.

We had made changes that reduced the #of cars to 8 for Multiplayer. I want to keep the # of cars the same in the distribution , whether it is 12 or 8. As long as it works.


Ooops!! Ya, I don't think it matters for the number, as it only allows 8 anyway...I've never had it crash through LAN before...so, shouldn't matter? I did update the file to 8 though & is updated on my site.
« Last Edit: Jul 7th, 2010, 3:00pm by Strassman » Logged

Strassman's DD&F8 Downloads
http://www.strassman.info/demoderby/
572bigblock
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Re: MultiPlayer Tracks Development thread
« Reply #5 on: Jul 7th, 2010, 3:13pm »

on Jul 7th, 2010, 06:05am, madmax wrote:
Note to 572BB and Strassman: Yes I messed up my first attempt at making a Multiplayer file for Killarney. 572BB caught the error, and Strassman sent me a correct file.



We dont miss a beat lol




I've also stickied this thread
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-572bb

madmax
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Re: MultiPlayer Tracks Development thread
« Reply #6 on: Jul 29th, 2010, 6:09pm »

Winter track online UPDATE Event Folder and files For Demolition Derby...


WINTERTRACK DOWNLOAD
I have decided to link the FULL WINTER TRACK PACKAGE for people to update their tracks at one time or install the Winter Track in its entirety.

This latest fix will allow BOTH Winter and Dixboro Derbies to work online.

http://www.strassman.info/demoderby/hub/ldmv.html
« Last Edit: Jan 14th, 2011, 1:27pm by madmax » Logged

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